9 Feb 2017
This is one of 3 characters I am currently working on! He is meant to be a nomad. I based his character on this majestic beast and decided to incoporate photogrammetry into the process as an alternative means of 3D modelling and texturing. (I also just wanted to see how it would affect my workflow). The person in question also has a fantastic array of tattoos that I wanted for my character. His initial design was created by Megan McNiece.
The character was meant to have some glowing elements (hence the scales on the arm) but I decided later on that it was not necessary.
The photogrammetry process! I used a white room to take the pics for even light distribution and used Autodesk's 123D Catch and Agisoft's photoScan to process the images. In the end, photoScan was my choice as I had more control over camera placement as well as topology. Once I gained my mesh, I used Wrap3 to retopologize and extract the textures
A cleaned final mesh and showing the process of starting textures.